local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133225275
L1_1 = {}
L1_1.gadget_starter = 275001
L1_1.start_region = 275003
L2_1 = {}
L3_1 = 2
L2_1[1] = L3_1
L1_1.init_on_battle = L2_1
L1_1.battle_radius = 40
L1_1.battle_regionID = 275004
L1_1.optimize_regionID = 275005
L1_1.monster_configID = 275002
L1_1.group_id = 133225275
L1_1.weather_ID = 3321
L2_1 = {}
L3_1 = {}
L3_1.config_id = 275002
L3_1.monster_id = 22060101
L4_1 = {}
L4_1.x = -6657.731
L4_1.y = 193.481
L4_1.z = -2661.144
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.drop_id = 1000100
L3_1.area_id = 18
L2_1[275002] = L3_1
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 275007
L3_1.gadget_id = 70210106
L4_1 = {}
L4_1.x = -6643.583
L4_1.y = 193.512
L4_1.z = -2648.322
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 26
L3_1.drop_tag = "\233\187\132\233\135\145\231\142\139\229\133\189"
L3_1.isOneoff = true
L3_1.persistent = true
L4_1 = {}
L4_1.monster_config_id = 275002
L4_1.resin = 40
L4_1.life_time = 600
L4_1.take_num = 100
L3_1.boss_chest = L4_1
L3_1.area_id = 18
L2_1[275007] = L3_1
gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 275004
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 40
L4_1 = {}
L4_1.x = -6657.744
L4_1.y = 193.481
L4_1.z = -2661.123
L3_1.pos = L4_1
L3_1.area_id = 18
L2_1[275004] = L3_1
L3_1 = {}
L3_1.config_id = 275005
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 30
L4_1 = {}
L4_1.x = -6657.744
L4_1.y = 193.481
L4_1.z = -2661.123
L3_1.pos = L4_1
L3_1.area_id = 18
L2_1[275005] = L3_1
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1275006
L3_1.name = "ANY_MONSTER_DIE_275006"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = ""
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_275006"
L2_1[1] = L3_1
triggers = L2_1
L2_1 = {}
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L5_1 = 275002
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_275006"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L6_1 = 275004
L7_1 = 275005
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
suites = L2_1
function L2_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.CreateGadget
  L3_2 = A0_2
  L4_2 = {}
  L4_2.config_id = 275007
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : create_gadget"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_275006 = L2_1
L2_1 = require
L3_1 = "V2_3/Boss_Hound"
L2_1(L3_1)
